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	<title>IndyHall Blog &#187; lecture</title>
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	<description>Coworking in Philadelphia, Pennsylvania</description>
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		<title>IndyHall Lectures #3 &#8211; Playing with Power: from classic gaming consoles to powerful creative tools</title>
		<link>http://www.indyhall.org/blog/2008/10/16/indyhall-lectures-3-playing-with-power-from-classic-gaming-consoles-to-powerful-creative-tools/</link>
		<comments>http://www.indyhall.org/blog/2008/10/16/indyhall-lectures-3-playing-with-power-from-classic-gaming-consoles-to-powerful-creative-tools/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 18:12:57 +0000</pubDate>
		<dc:creator>Alex Hillman</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Education/Workshops]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Independents Hall]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[indyhall]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[no-carrier]]></category>

		<guid isPermaLink="false">http://www.indyhall.org/?p=308</guid>
		<description><![CDATA[Lectures is BACK in action! This month&#8217;s lecture is being presented by Don Miller, also known as NO CARRIER. If you&#8217;ve been to IgnitePhilly 1 or 2, or to the IndyHall Birthday Bash, you&#8217;ve seen the Don&#8217;s work. Now&#8217;s your chance to learn more about it! Don&#8217;s going to will focus a bit on his [...]]]></description>
			<content:encoded><![CDATA[<p>Lectures is BACK in action! This month&#8217;s lecture is being presented by Don Miller, also known as <a href="http://www.no-carrier.com/" target="_blank">NO CARRIER</a>. If you&#8217;ve been to IgnitePhilly 1 or 2, or to the IndyHall Birthday Bash, you&#8217;ve seen the Don&#8217;s work. Now&#8217;s your chance to learn more about it!</p>
<p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="370" id="viddler"><param name="movie" value="http://www.viddler.com/player/66631d67/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"/><embed src="http://www.viddler.com/player/66631d67/" width="437" height="370" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" wmode="transparent" name="viddler" ></embed></object></center></p>
<p>Don&#8217;s going to will focus a bit on his work, the history of the scene, and some more technical stuff for people that may have questions. It&#8217;ll be a presentation with video, music, and <strong>more!</strong></p>
<p>From Don:</p>
<blockquote><p>Their time in the spotlight may be over, but many have found uses for forgotten video game consoles and computer hardware.  Although 8-bit games are a thing of the past, there is a vibrant art scene with retrocomputing at its core. The hardware of the Game Boy, Nintendo Entertainment System, and the Commodore 64 are repurposed and software reprogrammed to turn these aging machines into synthesizers, sequencers, visualizers, and much more.</p>
<p>Don Miller, or NO CARRIER, is an educator, programmer, and live visualist living in Philadelphia. Part of the 8bitpeoples artist collective, he writes new software for nearly obsolete videogame and computer hardware, for use at live music events and installations. He performs regularly in Philly and NYC, and has recently taken his visuals worldwide. Catch him again this year at the <a href="http://www.blipfestival.org/" target="_blank">Blip Festival</a>, December 4th-7th 2008, in NYC.</p></blockquote>
<p>The lecture is taking place at IndyHall on October 29th from 6:30-8:30. <a href="http://upcoming.yahoo.com/event/1236933/" target="_blank">RSVP on Upcoming</a>!</p>
<p>Also catch Don this saturday at <a href="http://www.8static.com/" target="_blank">8-static</a>, an event being organized by our buddies at <a href="http://thehacktory.org/" target="_blank">The Hacktory</a>.</p>
<p style="text-align: center;"><a href="http://www.8static.com/"><img class="aligncenter size-full wp-image-309" title="8-Static" src="http://www.indyhall.org/blog/wp-content/uploads/2008/10/flier_20081018_01_0332.png" alt="" width="332" height="406" /></a></p>
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		<slash:comments>3</slash:comments>
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		<title>IndyHall Lecutures #2: A peek inside Mozilla</title>
		<link>http://www.indyhall.org/blog/2008/09/11/indyhall-lecutures-2-a-peek-inside-mozilla/</link>
		<comments>http://www.indyhall.org/blog/2008/09/11/indyhall-lecutures-2-a-peek-inside-mozilla/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 14:04:48 +0000</pubDate>
		<dc:creator>Alex Hillman</dc:creator>
				<category><![CDATA[Education/Workshops]]></category>
		<category><![CDATA[Independents Hall]]></category>
		<category><![CDATA[firefox]]></category>
		<category><![CDATA[josh aas]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[mozilla]]></category>

		<guid isPermaLink="false">http://www.indyhall.org/?p=280</guid>
		<description><![CDATA[One of our newest full time members, Josh Aas, is an engineer for Mozilla. As a good chunk of our community is comprised of web geeks, it was really exciting to be able to get some new insight into the production and business operations side of the foundation that&#8217;s brought us Firefox (Josh is involved [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-283" style="float:right;margin-left:15px;" title="title-firefox" src="http://www.indyhall.org/blog/wp-content/uploads/2008/09/title-firefox.png" alt="" width="231" height="105" />One of our newest full time members, <a href="http://joshaas.net/" target="_blank">Josh Aas</a>, is an engineer for Mozilla. As a good chunk of our community is comprised of web geeks, it was really exciting to be able to get some new insight into the production and business operations side of the foundation that&#8217;s brought us Firefox (Josh is involved in the Gecko rendering engine and the rewrite of Firefox 3 for the Mac).</p>
<p>On <strong>Wednesday, September 17th at 6:30pm</strong>, Josh will be giving a lecture at IndyHall about Mozilla&#8217;s software engineering processes, including writing and integrating code, project management, leadership structure, and community involvement. He&#8217;ll also give an overview of their goals and their plans for the future.</p>
<p>For those of you interested in how Open Source and a corporation/foundation operate, this lecture should not be missed!</p>
<p>Please <a href="http://upcoming.yahoo.com/event/1092977/" target="_blank">RSVP on Upcoming</a>!</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>IndyHall Lectures! Battlefield Game AI: Grids, Guts, and Guns</title>
		<link>http://www.indyhall.org/blog/2008/08/13/indyhall-lectures-battlefield-game-ai-grids-guts-and-guns/</link>
		<comments>http://www.indyhall.org/blog/2008/08/13/indyhall-lectures-battlefield-game-ai-grids-guts-and-guns/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 20:18:17 +0000</pubDate>
		<dc:creator>Alex Hillman</dc:creator>
				<category><![CDATA[Education/Workshops]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Independents Hall]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[chris jurney]]></category>
		<category><![CDATA[company of heroes]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[relic]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.indyhall.org/?p=196</guid>
		<description><![CDATA[In our never-ending quest to conquer the beast protecting the gates of knowledge, we&#8217;ve added one a new member to our gang of warriors. This month we begin the IndyHall Lecture series, and we&#8217;re kicking it off with something completely new: a discussion of video game artificial intelligence, specific to battlefield games. That&#8217;s right. IndyHall [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-208" title="company-of-heroes" src="http://www.indyhall.org/blog/wp-content/uploads/2008/08/company-of-heroes-300x225.jpg" alt="" width="300" height="225" style="float:right;margin-left:15px;"/>In our never-ending quest to conquer the beast protecting the gates of knowledge, we&#8217;ve added one a new member to our gang of warriors.</p>
<p>This month we begin the IndyHall Lecture series, and we&#8217;re kicking it off with something completely new: a discussion of video game artificial intelligence, specific to battlefield games.</p>
<p>That&#8217;s right. IndyHall member Chris Jurney, who works for Relic Entertainment, is going to talk to us about some of the underlying AI systems behind one of the games he&#8217;s worked on, Company of Heroes.</p>
<h2>RSVP</h2>
<p><a href="http://upcoming.yahoo.com/event/1008699/">Upcoming.org saves you a seat in the lecture. Space is limited so please RSVP.</a></p>
<p>Thanks to Chris for kicking off this series with something we&#8217;re sure will be interesting to a whole new audience, and hopefully catch the eye of our friends over at <a href="http://geekadelphia.com/">Geekadelphia</a>.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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