In our never-ending quest to conquer the beast protecting the gates of knowledge, we’ve added one a new member to our gang of warriors.
This month we begin the IndyHall Lecture series, and we’re kicking it off with something completely new: a discussion of video game artificial intelligence, specific to battlefield games.
That’s right. IndyHall member Chris Jurney, who works for Relic Entertainment, is going to talk to us about some of the underlying AI systems behind one of the games he’s worked on, Company of Heroes.
RSVP
Upcoming.org saves you a seat in the lecture. Space is limited so please RSVP.
Thanks to Chris for kicking off this series with something we’re sure will be interesting to a whole new audience, and hopefully catch the eye of our friends over at Geekadelphia.









Eye officially caught.